Light: Large Candelabras at 3 yard intervals (-3 light penalty)
Mana: Low (Spells at -5 skill. Recover Energy doesn't work!)
Sanctity: Normal (No special rules)
Check for wandering monsters hourly when exploring the dungeon, every time doors are bashed, and at other times indicated on page 85 of Exploits. On a 9 or less roll on the following table:
d100 | # | Monster | CER * |
1-7 | 1-3 | Water Elemental | 49 |
8-14 | 1 | Jelly, SM+2 | 104 |
15-16 | 1-2 | Stone Golem | 70 |
17-71 | 1-2 | Bronze Spider | 50 |
72-100 | 1-2 | Throttler | 42 |
* CER is per monster, multiply by quantity |
South Door: A squared archway.
East Door: Oak door (1"): DR 3; HP 33; it is locked, a -1 penalty to pick the lock.
Light: Large Candelabras at 3 yard intervals (-3 light penalty)
Mana: Low (Spells at -5 skill. Recover Energy doesn't work!)
Sanctity: Normal (No special rules)
Description: This room is 70 feet wide and 50 feet long. There is a 10' wide creek or river spanning the entire room, crossed by a bridge conjured by pulling a lever.
Contents: Random monster plus a Treasure in a container
Monsters: CER: 150; 3 x Bronze Spider (Dungeon Fantasy Monsters 1 p5, Dungeon Fantasy RPG Monsters p17)
CER: 98; 2 x Water Elemental (Dungeon Fantasy RPG Monsters p26)
Total CER: 248
North Door a: Oak door (2"): DR 6; HP 42; it is locked, a -1 penalty to pick the lock; it is trapped.
North Door b: Light iron portcullis: DR 9; 18 HP; 500 lbs; ST 18 to lift 2-handed (4 seconds); it is unlocked.
Light: Diffuse magical Glow (-2 light penalty)
Mana: Normal (No special rules)
Sanctity: Normal (No special rules)
Description: This room is 110 feet wide and 70 feet long. There is a tub filled with fresh water. There is a pile of rubble.
Contents: Random monster plus a concealed treasure
Simply concealed in room construction, and behind tapestries: Search -3
Monsters: CER: 210; 5 x Throttler (Dungeon Fantasy Monsters 1 p30, Dungeon Fantasy RPG Monsters p55)
CER: 208; 2 x Jelly, SM+2 (Dungeon Fantasy RPG Monsters p38)
Total CER: 418
North Door: A squared archway.
South Door a: A peaked archway.
South Door b: Iron (1/8"): DR 25; HP 46 - 190 lbs; ST 6 needed to open; it is unlocked; It is a bit stuck (ST roll to force open).
Light: Large Candelabras at 3 yard intervals (-3 light penalty)
Mana: Low (Spells at -5 skill. Recover Energy doesn't work!)
Sanctity: Normal (No special rules)
Description: This room is 90 feet wide and 30 feet long. There is a wall basin and font, filled with water.
Contents: Random monster
Monsters: CER: 300; 6 x Bronze Spider (Dungeon Fantasy Monsters 1 p5, Dungeon Fantasy RPG Monsters p17)
Total CER: 300
South Door: Ironbound oak door (1"): DR 15; HP 39; it is unlocked; It is stuck (ST-2 roll to force open).
West Door: Heavy iron portcullis: DR 12; HP 23; 1000 lbs; ST 25 to lift 2-handed (4 seconds); it is unlocked.
Light: Large Candelabras at 3 yard intervals (-3 light penalty)
Mana: Low (Spells at -5 skill. Recover Energy doesn't work!)
Sanctity: Normal (No special rules)
Description: This room is 70 feet wide and 110 feet long. There is a 15' chasm crossed by a log bridge.
Contents: Random monster plus an unusual atmosphere
Fog or steam: Vision and ranged attacks are at -2 per yard
Monsters: CER: 94; 1 x Acid Spider (Dungeon Fantasy 2: Dungeons p21, Dungeon Fantasy RPG Monsters p16)
Total CER: 94
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