Dungeon Fantasy on the Cheap

...or how to start your Dungeon Fantasy campaign at "First Level"

by Eric B. Smith (c) 2010
http://gurpsland.no-ip.org/
PDF Printable version

 

Where Credit is Due

    The modified GCA4 Data File I provide here is based directly on the official files provided in the latest Data Update for GCA4. The original version of the data files were written almost entirely by Emily Smirle, Rob Kamm, and "Bumbot." So the bulk of the credit for this file must also be given to them. I merely modified their work to fit the templates changes outlined here. Emily Smirle also originally wrote up the Mystic Knight on the Cheap templates.

Download the GCA4 Data File for Dungeon Fantasy on the Cheap.
    And, of course, all the templates owe a lot to the authors who originated them in the various supplements - Sean Punch, Jason "PK" Levine, Loren Wisemen, Peter V. Dell'Orto, and Antoni Ten Monrσs.

    The default character templates in GURPS Dungeon Fantasy 1: Adventurers are designed to be larger-than-life, built on 250 points and capable of taking on great challenges. This can be great for a little high level ruckus, but sometimes it's fun to start out with slightly less competent characters. After all, half the fun of a Dungeon Fantasy campaign is "leveling up," and if you start out at a lower point level there's more "leveling up" that you can to do. It also means the GM can more freely give out larger character point rewards, especially early on, without unbalancing the game too much - this even fits in genre; in many games where "leveling up" is important the first few levels are by far the easiest to attain, while later levels get progressively harder.
    Another reason to start out with these lower point total base templates is to start the campaign out at the default 250 point level but with Racial Templates or Mixed Profession Lenses from GURPS Dungeon Fantasy 3: The Next Level. Finding the point savings within the main Profession templates to add the extra templates can be hard to do without some guidance. With the templates below you can easily take a 200 point base template and throw in an appropriate 50 point Mixed Profession lens or Racial template, or a 150 point template and two Mixed Profession lenses and/or Racial templates, thus making it easier to make your favorite Barbarian/Thief, Wizard/Bard/Knight, or Ogre/Fighter/Mage on a 250 point budget.

A Method to the Madness

    Examining the Dungeon Fantasy templates it's easy to see that the bulk of the 250 points in every template is spent on Attributes and Secondary Characteristics, averaging over 150 points of the starting totals. This means that by far the easiest way to scale back the templates without crippling them is to scale back their Attributes. A uniform drop of -1 in each Attribute results in an average savings of 60 character points per templates cost (ST & HT -10 points each, DX & IQ -20 points each). With some minor tweaking to the Secondary Characteristics it's not difficult to wind up with a 200 and 150 point version for each template by simply reducing the Attributes by -1 or -2, respectively.
    Note that I did not reduce any Attribute below 10 and tried not to reduce HT below 11 [†] on any templates - Dungeon Fantasy is deadly enough without HT dropping too low. Unfortunately, this means that in a few templates some Attributes or Secondary Characteristics had to be dropped by more than -1 and -2 for the 200 and 150 point version; in a couple templates the points available in Advantages had to be reduced as well. Disadvantage points may also be more than the default limit of -50 points in some of these templates due to the tweaking to Attributes and Secondary Characteristics; this also happened with some of the Mixed Profession templates in Dungeon Fantasy 3, and given the limited scope of the templates presented here shouldn't be an issue.
[†]Except for the 100 & 150 point Wizard and Scholar templates, which have HT 10. Adventuring is even deadlier for the braniac types!

Leveling Up

    It is highly recommended that in Dungeon Fantasy the GM allow players to cash back points spent on skills or secondary characteristics to raise their attributes appropriately. For example, a player that has spent 4 points in each of five DX-based skills to get +1 in each skill may then "buy down" those skills and takes the 20 points to buy up DX instead. His skill level in each of the 5 DX-based skills stays the same, but his DX goes up as does any other DX-based skills. Similarly, you may buy down secondary characteristics when raising attributes. When buying DX +1 [20] you can also take Basic Speed -0.25 [-5] for a final cost of [15] to buy the combined DX +1, BS -0.25.
    If you use these templates you should consider how you wish to allow the players to spend their character points - how they will "level up." There are many possibilities.

The Templates

    What follows is a rework of the Attributes and Secondary Characteristics for each of the character templates from Dungeon Fantasy 1: Adventurers and Dungeon Fantasy 4: Sages. Simply replace the Attribute blocks from the Dungeon Fantasy books with the following blocks to get the appropriate cost reduction. A few of the templates also reduce the number of points available to spend on Advantages or the levels of some of the "core" advantages the template posses
    In all cases, if a template says to  reduce the level of an Advantage or remove an Advantage from the template the option to buy it back should be added to the optional Advantages list for that template.

 

Barbarian

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 13 11 9 11 13 10 11 11 5.00 6
150 +2 — +1 — +3 — — — — —
15 11 10 11 16 10 11 11 5.00 6
200 +1 +1 — +1 +4 — — +1 +1 —
16 12 10 12 20 10 11 12 6.00 6
250 +1 +1 — +1 +2 — +1 +1 — +1
17 13 10 13 22 10 12 13 6.00 7
*Reduce Outdoorsman talent to 2. Take only 20 points in advantages.
†Reduce Outdoorsman talent to 3.

Barbarian

100 points

Attributes: ST 13 (Size†, -10%) [27]; DX 11 [20]; IQ 9 [-20]; HT 11 [10].
Secondary Characteristics: Damage 1d/2d-1; BL 45 lbs.; HP 14 (Size†, -10%) [0]; Will 10 [5]; Per 11 [10]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 6† [0].
Advantages: Reduce Outdoorsman talent to 2 (from 4). Take only 20 points (not 30) from among the listed advantages.
† Includes effects of Gigantism (p. B20).

150 points

Attributes: ST 15 (Size†, -10%) [45]; DX 11 [20]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d+1/2d+1; BL 45 lbs.; HP 16 (Size†, -10%) [2]; Will 10 [0]; Per 11 [5]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 6† [0].
Advantages: Reduce Outdoorsman talent to 3 (from 4).
† Includes effects of Gigantism (p. B20).

200 points

Attributes: ST 16 (Size†, -10%) [54]; DX 12 [40]; IQ 10 [-20]; HT 12 [20].
Secondary Characteristics: Damage 1d+1/2d+2; BL 51 lbs.; HP 20 (Size†, -10%) [8]; Will 10 [5]; Per 11 [10]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6† [-5].
Advantages: Reduce Outdoorsman talent to 3 (from 4).
† Includes effects of Gigantism (p. B20).

Bard

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 10 12 11 10 12 12 11 5.00 5
150 — — — — — — — — — —
10 10 12 11 10 12 12 11 5.00 5
200 +1 +1 +1 — +1 +1 +1 — — +1
11 11 13 11 11 13 13 11 5.00 6
250 — +1 +1 — — +1 +1 — +1 —
11 12 14 11 11 14 14 11 6.00 6
*Reduce Musical Ability to 2, and Bardic Talent to 1. Take only 25 points in all  advantages. Take only 8 spells.

Bard

100 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 5.00 [-5]; Basic Move 5 [0].
Advantages: Reduce Musical Ability to 1 (from 2), Bardic Talent to 1 (from 2). Take only 25 points from among Bardic Abilities and other advantages (instead of 25 points in Bardic Abilities and 25 points in other advantages).
Spells: Take only 8 Bardic spells (not 20).

150 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 5.00 [-5]; Basic Move 5 [0].

200 points

Attributes: ST 11 [10]; DX 11 [20]; IQ 13 [60]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 6 [5].

 

Cleric

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 11 12 11 10 12 12 11 5.00 5
150 — +1 — — — — — — — —
10 11 12 11 10 12 12 11 5.00 5
200 +1 +1 +1 — +1 +1 +1 — — +1
11 12 13 11 11 13 13 11 5.00 6
250 +1 — +1 +1 +1 +1 +1 +1 +1 —
12 12 14 12 12 14 14 12 6.00 6
*Take only 25 points in all advantages. Take only 15 spells.

Cleric

100 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 5.00 [-5]; Basic Move 5 [0].
Advantages: Take only 25 points from among Holy abilities and other advantages (instead of 25 points in Holy abilities and 25 points in other advantages).
Spells: Take only 15 spells (instead of 20)

150 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 12 [40]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 5 [0].

200 points

Attributes: ST 11 [10]; DX 12 [40]; IQ 13 [60]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0]; Basic Speed 5.00 [-15]; Basic Move 6 [5].

 

Druid

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 10 12 11 10 12 12 11 5.00 5
150 — — — — — — +1 — — +1
10 10 12 11 10 12 13 11 5.00 6
200 — +1 +1 +1 — +1 — +1 +1 —
10 11 13 12 10 13 13 12 6.00 6
250 +1 +1 +1 +1 +1 +1 +1 +1 — —
11 12 14 13 11 14 14 13 6.00 6
*Reduce Power Investiture (Druidic) to 1. Take only 20 points in all advantages. Take only 10 spells.

Druid

100 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 5.00 [-5]; Basic Move 5 [0].
Advantages: Reduce Power Investiture (Druidic) to 2 (from 3). Take only 20 points from among Druidic abilities and other advantages (instead of 20 points in Druidic abilities and 20 in other advantages).
Spells: Take only 10 spells (instead of 20).

150 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 13 [5]; FP 11 [0]; Basic Speed 5.00 [-5]; Basic Move 6 [5].

200 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 12 [20].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 12 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].

 

Holy Warrior

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 11 11 10 11 11 11 10 11 5.00 5
150 — +1 — — — +1 — — — +1
11 12 10 11 11 12 10 11 5.00 6
200 +1 — +1 +1 +1 +1 +1 +1 +1 —
12 12 11 12 12 13 11 12 6.00 6
250 +1 +1 +1 +1 +1 +1 +1 +1 — —
13 13 12 13 13 14 12 13 6.00 6
*Take only 25 points in all advantages.

Holy Warrior

100 points

Attributes: ST 11 [10]; DX 11 [20]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 11 [5]; Per 10 [0]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 5 [0].
Advantages: Take only 25 points in Holy abilities and other advantages (instead of 25 points in Holy abilities and 25 points in other advantages).

150 points

Attributes: ST 11 [10]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 12 [10]; Per 10 [0]; FP 11 [0]; Basic Speed 5.00 [-15]; Basic Move 6 [5].

200 points

Attributes: ST 12 [20]; DX 12 [40]; IQ 11 [20]; HT 12 [20].
Secondary Characteristics: Damage 1d/2d-1; BL 29 lbs.; HP 12 [0]; Will 13 [10]; Per 11 [0]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0].

 

Knight

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 12 11 10 11 12 10 10 11 5.00 5
150 — +1 — — — — — — — +1
12 12 10 11 12 10 10 11 5.00 6
200 +1 +1 — +1 +1 — — +1 +1 —
13 13 10 12 13 10 10 12 6.00 6
250 +1 +1 — +1 +1 — — +1 — —
14 14 10 13 14 10 10 13 6.00 6

*Take only 20 points in advantages. Reduce Born War-Leader to 1; remove High Pain Threshold.
†Take only 35 points in advantages.
‡Take only 40 points in advantages

Knight

100 points

Attributes: ST 12 [20]; DX 11 [20]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d/2d-1; BL 29 lbs.; HP 12 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 5 [0].
Advantages: Take only 20 points (not 60) from among the listed advantages.

150 points

Attributes: ST 12 [20]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d/2d-1; BL 29 lbs.; HP 12 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 5.00 [-15]; Basic Move 6 [5].
Advantages: Take only 35 points (not 60) from among the listed advantages.

200 points

Attributes: ST 13 [30]; DX 13 [60]; IQ 10 [0]; HT 12 [20].
Secondary Characteristics: Damage 1d/2d; BL 34 lbs.; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0]; Basic Speed 6.00 [-5]; Basic Move 6 [0].
Advantages: Take only 40 points (not 60) from among the listed advantages. Reduce Born War-Leader to 1;  remove High Pain Threshold.

 

Martial Artist

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 12 10 11 10 10 10 11 5.00 6
150 — +1 — — — — — — +1 +1
10 13 10 11 10 10 10 11 6.00 7
200 — +2 — — — — — — — +1
10 15 10 11 10 10 10 11 6.00 8
250 +1 +1 — +1 +1 +1 — +1 +1 —
11 16 10 12 11 11 10 12 7.00 8
*Reduce Chi Talent to 1. Take only 25 points in all advantages.
†Reduce Chi Talent to 1.

Martial Artist

100 points

Attributes: ST 10 [0]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 5.00 [-15]; Basic Move 6 [5].
Advantages: Reduce Chi Talent to 1 (from 2). Take only 25 points in Chi abilities and other advantages (instead of 20 in Chi abilities and 20 in other advantages).

150 points

Attributes: ST 10 [0]; DX 13 [60]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 7 [5].
Advantages: Reduce Chi Talent to 1 (from 2).

200 points

Attributes: ST 10 [0]; DX 15 [100]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6.00 [-10]; Basic Move 8 [10].

 

Scout

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 11 11 10 11 11 10 10 11 5.00 6
150 — +1 — — — — +2 — +1 —
11 12 10 11 11 10 12 11 6.00 6
200 +1 +1 +1 — +1 +1 +1 — — +1
12 13 11 11 12 11 13 11 6.00 7
250 +1 +1 — +1 +1 — +1 +1 +1 —
13 14 11 12 13 11 14 12 7.00 7
*Reduce Outdoorsman talent to 1.

Scout

100 points

Attributes: ST 11 [10]; DX 11 [20]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 6 [5].
Advantages: Reduce Outdoorsman talent to 1 (from 2).

150 points

Attributes: ST 11 [10]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 10 [0]; Per 12 [10]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].

200 points

Attributes: ST 12 [20]; DX 13 [60]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d/2d-1; BL 29 lbs.; HP 12 [0]; Will 11 [0]; Per 13 [10]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 7 [5].

 

Swashbuckler

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 12 10 11 10 10 10 11 5.00 6
150 — +1 — — — — — — +1 —
10 13 10 11 10 10 10 11 6.00 6
200 — +1 — +1 — — — +1 — —
10 14 10 12 10 10 10 12 6.00 6
250 +1 +1 — +1 +1 — — +1 +1 +1
11 15 10 13 11 10 10 13 7.00 7
*Remove Luck. Take only 25 points in advantages.
†Take only 30 points in advantages.

Swashbuckler

100 points

Attributes: ST 10 [0]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 5.00 [-15]; Basic Move 6 [5].
Advantages: Remove Luck from the template. Take only 25 points (not 60) from among the listed advantages.

150 points

Attributes: ST 10 [0]; DX 13 [60]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0].
Advantages: Take only 30 points (instead of 60) from among the listed advantages.

200 points

Attributes: ST 10 [0]; DX 14 [80]; IQ 10 [0]; HT 12 [20].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0]; Basic Speed 6.00 [-10]; Basic Move 6 [0].

 

Thief

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 12 10 11 10 10 11 11 5.00 6
150* — +1 +1 — — +1 +1 — +1 —
10 13 11 11 10 11 12 11 6.00 6
200 — +1 +1 — — +1 +1 — — —
10 14 12 11 10 12 13 11 6.00 6
250 +1 +1 +1 — +1 +1 +1 — — +1
11 15 13 11 11 13 14 11 6.00 7
*Take only 15 points in advantages.

Thief

100 points

Attributes: ST 10 [0]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 11 [5]; FP 11 [0]; Basic Speed 5.00 [-15]; Basic Move 6 [5].
Advantages: Take only 15 points (not 30) from among the listed advantages.

150 points

Attributes: ST 10 [0]; DX 13 [60]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 12 [5]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0].
Advantages: Take only 15 points (instead of 30) from among the listed advantages.

200 points

Attributes: ST 10 [0]; DX 14 [80]; IQ 12 [40]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 13 [5]; FP 11 [0]; Basic Speed 6.00 [-5]; Basic Move 6 [0].

 

Wizard

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 10 12 10 10 11 10 13 5.00 5
150 — — +1 — — +1 — — — —
10 10 13 10 10 12 10 13 5.00 5
200 — +1 +1 +1 — +2 +1 +1 — +1
10 11 14 11 10 14 11 14 5.00 6
250 — +1 +1 — — +1 +1 — +1 —
10 12 15 11 10 15 12 14 6.00 6
*Reduce Magery to 2. Take only 15 points in advantages. Take only 20 spells.

Wizard

100 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 10 [0].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [-5]; Per 10 [-10]; FP 13 [9]; Basic Speed 5.00 [0]; Basic Move 5 [0].
Advantages: Reduce Magery to 2 (from 3). Take only 15 points in advantages (not 30).
Spells: Take only 20 spells (not 30).

150 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [-5]; Per 10 [-15]; FP 13 [9]; Basic Speed 5.00 [0]; Basic Move 5 [0].

200 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 14 [80]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 14 [0]; Per 11 [-15]; FP 14 [9]; Basic Speed 5.00 [-10]; Basic Move 6 [5].

 

Artificer

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 11 11 11 10 10 11 11 5.00 5
150 — — +1 — — +1 — — — —
10 11 12 11 10 11 11 11 5.00 5
200 — +1 +1 — — +1 +1 — — +1
10 12 13 11 10 12 12 11 5.00 6
250 +1 +1 — — +1 +1 +1 — +1 —
11 13 13 11 11 13 13 11 6.00 6
*Reduce Dungeon Artificer to 2. Reduce Gizmo's to 1. Take only 15 points in advantages.
†Take only 30 points in advantages.

Artificer

100 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [-5]; Per 11 [0]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 5 [0].
Advantages: Reduce Dungeon Artificer to 2 (from 4). Reduce Gizmo's to 1 (from 3). Take only 15 points (not 40) from among the listed advantages.

150 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 12 [40]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [-5]; Per 11 [-5]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 5 [0].
Advantages: Take only 30 points (not 40) from among the listed advantages.

200 points

Attributes: ST 10 [0]; DX 12 [40]; IQ 13 [60]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 11 [0]; Basic Speed 5.00 [-15]; Basic Move 6 [5].

 

Scholar

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 10 12 10 10 12 12 10 5.00 5
150 — — +1 — — +1 +1 — — —
10 10 13 10 10 13 13 10 5.00 5
200 — +1 +1 +1 — +1 +2 +1 — +1
10 11 14 11 10 14 15 11 5.00 6
250 — +1 +1 +1 — +1 — +1 +1 —
10 12 15 12 10 15 15 12 6.00 6
*Remove Intuition. Take only 30 points in advantages.

Scholar

100 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 10 [0].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0].
Advantages: Remove Intuition from the template. Take only 15 points (not 30) in advantages.

150 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0].

200 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 14 [80]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 14 [0]; Per 15 [5]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 6 [5].

 

Demonologist

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 10 11 11 10 14 10 11 5.00 5
150 — — +2 — — +1 +2 — — +1
10 10 13 11 10 15 12 11 5.00 6
200 — +1 +1 — — +1 +1 — — —
10 11 14 11 10 16 13 11 5.00 6
250 — +1 +1 — — — +1 +1 +1 —
10 12 15 12 10 16 14 12 6.00 6
*Take only 15 points in advantages. Reduce Demonic Attunement to 2. Take only 8 spells.
Take only 15 points in advantages.

Demonologist

100 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 14 [15]; Per 10 [-5]; FP 11 [0]; Basic Speed 5.00 [-5]; Basic Move 5 [0].
Advantages: Take only 15 points (not 30) in advantages. Reduce Demonic Attunement to 2 (from 3).
Spells: Take only 8 points (not 10) in spells.

150 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 15 [10]; Per 12 [-5]; FP 11 [0]; Basic Speed 5.00 [-5]; Basic Move 6 [5].
Advantages: Take only 15 points (not 30) in advantages.

200 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 14 [80]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 16 [10]; Per 13 [-5]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 6 [5].

 

Elementalist

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 10 12 11 10 12 11 11 5.00 5
150† — — +1 — — +1 +1 +3 — +1
10 10 13 11 10 13 12 14 5.00 6
200 — +1 +1 +1 — +1 +1 +1 — —
10 11 14 12 10 14 13 15 5.00 6
250 — +1 +1 — — +1 +1 — +1 —
10 12 15 12 10 15 14 15 6.00 6
*Take only 20 points in advantages. Reduce Elemental Influence to 2. Take only 12 points in spells.
Take only 20 points in advantages.

Elementalist

100 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 11 [0].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 11 [-5]; FP 11 [0]; Basic Speed 5.00 [-5]; Basic Move 5 [0].
Advantages: Take only 20 points (not 30) in advantages. Reduce Elemental Influence to 2 (from 3).
Spells: Take only 12 points (not 20) in spells.

150 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 12 [-5]; FP 12 [3]; Basic Speed 5.00 [-5]; Basic Move 6 [5].
Advantages: Take only 20 points (not 30) in advantages.
Spells: Take only 14 points (not 20) in spells.

200 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 14 [80]; HT 12 [20].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 14 [0]; Per 13 [-5]; FP 14 [6]; Basic Speed 5.00 [-15]; Basic Move 6 [5].

 

Necromancer

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 10 11 11 10 11 10 11 5.00 5
150 —  — +1 — — +1 +2 — — —
10 10 12 11 10 12 12 11 5.00 5
200 — +1 +1 — — +1 — +1 — +1
10 11 13 11 10 13 12 12 5.00 6
250 — +1 +1 +1 — +1 — +1 +1 —
10 12 14 12 10 14 12 13 6.00 6
*Take only 10 points in advantages. Reduce Deathliness talent to 2. Reduce Expert Skill (Thanatology) to 12 (IQ+1) [8].
Take only 20 points in advantages.

Necromancer

100 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 10 [-5]; FP 11 [0]; Basic Speed 5.00 [-5]; Basic Move 5 [0].
Advantages: Take only 10 points (not 35) in advantages. Reduce Deathliness talent to 2 (from 3).
Skills: Reduce Expert Skill (Thanatology) to 12 (IQ+1) [8]

150 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 5.00 [-5]; Basic Move 6 [5].
Advantages: Take only 20 points (not 35) in advantages.

200 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 12 [-5]; FP 12 [3]; Basic Speed 5.00 [-10]; Basic Move 6 [5].

 

Shaman

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 10 11 11 10 11 11 11 5.00 5
150 — — +1 — — +1 +1 — — —
10 10 12 11 10 12 12 11 5.00 5
200 — — +1 +1 — +1 +1 +1 — +1
10 10 13 12 10 13 13 12 5.00 6
250 — +1 — — — — — — +1 —
10 11 13 12 10 13 13 12 6.00 6
*Take only 20 points in all advantages.
†Take only 40 points from the primary advantage list.

Shaman

100 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 5.00 [-5]; Basic Move 5 [0].
Advantages: Take only 20 points from among all the listed advantages or from Shamanic abilities.

150 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 5.00 [-5]; Basic Move 5 [0].
Advantages: Take only 40 points (not 60) from the primary advantage list.

200 points

Attributes: ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 12 [20].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 12 [0]; Basic Speed 5.00 [-10]; Basic Move 6 [5].
Advantages: Take only 40 points (not 60) from the primary advantage list.

 

Innkeeper

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 11 11 11 11 11 12 11 5.00 5
150 +1 — — — — — — — — +1
11 11 11 11 11 11 12 11 5.00 6
200 — +1 +1 — — +1 +1 — +1 —
11 12 12 11 11 12 13 11 6.00 6
250 +1 +1 +1 +1 +1 +1 +1 +1 — —
12 13 13 12 12 13 14 12 6.00 6
*Take only 15 points in advantages.

Innkeeper

100 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 12 [5]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 6 [5].
Advantages:
Take only 15 points (not 50) in advantages.

150 points

Attributes: ST 11 [10]; DX 11 [20]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 11 [0]; Per 12 [5]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 6 [5].

200 points

Attributes: ST 11 [10]; DX 12 [40]; IQ 12 [40]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 12 [0]; Per 13 [5]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].

 

Ninja

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 11 10 11 10 10 11 11 5.00 5
150 — +1 — — — — — — — +1
10 12 10 11 10 10 11 11 5.00 6
200 — +2 — — — +1 — — +1 —
10 14 10 11 10 11 11 11 6.00 6
250 +1 +1 — +1 +1 — — +1 +1 +1
11 15 10 12 11 11 11 12 7.00 7
*Reduce Ninja Talent to 1. Take only 20 points  in all advantages.

Ninja

100 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 11 [5]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 5 [0].
Advantages:
Reduce Ninja Talent to 1 (from 2). Take only 20 points from among Ninja abilities and other advantages (instead of 20 points in Ninja abilities and 20 in other advantages).

150 points

Attributes: ST 10 [0]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 11 [5]; FP 11 [0]; Basic Speed 5.00 [-15]; Basic Move 6 [5].

200 points

Attributes: ST 10 [0]; DX 14 [80]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [5]; Per 11 [5]; FP 11 [0]; Basic Speed 6.00 [-5]; Basic Move 6 [0].

 

Assassin

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 11 10 11 10 10 11 11 5.00 5
150 +1 +1 — — +1 +1 — — — +1
11 12 10 11 11 11 11 11 5.00 6
200 — +2 — +1 — — — +1 +1 —
11 14 10 12 11 11 11 12 6.00 6
250 — +1 +1 — — — +1 — +1 +1
11 15 11 12 11 11 12 12 7.00 7
*Take only 20 points in advantages.

Assassin

100 points

Attributes: ST 10 [10]; DX 11 [20]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+2; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 11 [5]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 5 [0].
Advantages:
Take only 20 points (not 35) in advantages.

150 points

Attributes: ST 11 [10]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d/2d-1; BL 24 lbs.; HP 11 [0]; Will 11 [5]; Per 11 [5]; FP 11 [0]; Basic Speed 5.00 [-15]; Basic Move 6 [5].

200 points

Attributes: ST 11 [10]; DX 14 [80]; IQ 10 [0]; HT 12 [20].
Secondary Characteristics: Damage 1d/2d-1; BL 24 lbs.; HP 11 [0]; Will 11 [5]; Per 11 [5]; FP 12 [0]; Basic Speed 6.00 [-10]; Basic Move 6 [0].

 

Justiciar

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 10 11 11 11 10 11 11 11 5.00 6
150 — +1 +1 — — +1 +1 — +1 —
10 12 12 11 10 12 12 11 5.00 6
200 +1 — +1 — +1 +1 +2 — — —
11 12 13 11 11 13 14 11 6.00 6
250 +1 +1 +1 +1 +1 +1 +1 +1 — —
12 13 14 12 12 14 15 12 6.00 6
*Take only 20 points in advantages.

Justiciar

100 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 11 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 6 [5].
Advantages: Take only 20 points (not 35) in advantages.

150 points

Attributes: ST 10 [0]; DX 12 [40]; IQ 12 [20]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 5.00 [-15]; Basic Move 6 [5].

200 points

Attributes: ST 11 [10]; DX 12 [40]; IQ 13 [60]; HT 11 [10].
Secondary Characteristics: Damage 1d/1d+1; BL 24 lbs.; HP 11 [0]; Will 13 [0]; Per 14 [5]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].

 

Mystic Knight

  Pts     ST     DX     IQ     HT     HP     Will     Per     FP     BS     BM  
100* 11 11 10 11 11 10 10 11 5.00 5
150 +1 +1 — — +1 — — — — +1
12 12 10 11 12 10 10 11 5.00 6
200 +1 +1 — +1 +1 — — +1 +1 —
13 13 10 12 13 10 10 12 6.00 6
250 +1 +1 — +1 +1 — — +1 — —
14 14 10 13 14 10 10 13 6.00 6
*Take only 31 points in advantages. Reduce Eldritch Talent to 2 and Imbue to 1. Take only 9 points in Imbuement skills.
Take only 31 points in advantages. Reduce Eldritch Talent to 2.
‡Take only 31 points in advantages.

Mystic Knight

100 points

Attributes: ST 11 [10]; DX 11 [20]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 5.00 [-10]; Basic Move 5 [0].
Advantages: Take only 31 points (not 51) in advantages. Reduce Eldritch Talent to 2 (from 3); reduce Imbue to 1 (from 2).
Skills: Take only 9 points (not 20) in Imbuement skills.

150 points

Attributes: ST 12 [20]; DX 12 [40]; IQ 10 [0]; HT 11 [10].
Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0]; Basic Speed 6.00 [-5]; Basic Move 6 [0].
Advantages: Take only 31 points (not 51) in advantages. Reduce Eldritch Talent to 2 (from 3).

200 points

Attributes: ST 13 [30]; DX 13 [60]; IQ 10 [0]; HT 12 [20].
Secondary Characteristics: Damage 1d/2d-1; BL 34 lbs.; HP 11 [0]; Will 13 [0]; Per 14 [5]; FP 11 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].
Advantages: Take only 31 points (not 51) in advantages.