Welcome to Eric's Dominion: GURPSLand!
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The material presented here is my original creation, intended for use with the
Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.
is a registered trademark of Steve Jackson Games, and
much of the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games
Character Assistant v4.0 (GCA4) Information
Investiture Design Spreadsheet for GCA4
An introduction to the GURPS system, and its plethora of books, for beginners.
is a GURPS Turn?
Answers to some frequently asked questions
on GURPS Combat Turns.
Pyramid & Roleplayer Articles
3rd Edition Index
4th Edition Index
Book Covers That Never Were
A collection of rulings by the GURPS Line Editor.
Random Dungeon Generator
For GURPS Dungeon Fantasy / Dungeon Fantasy RPG
HP & FP Tracker
Spaceships Design Spreadsheet
For GURPS Spaceships / GURPS 4e
Starships Design Spreadsheet
For GURPS Space 3e / GURPS 3e
A spreadsheet to print pages of pre-rolled dice.
For any game. Based on US Census data.
Spaceships Optional Rules
For GURPS Spaceships / GURPS 4e
Fantasy on the Cheap...
...or how to start your Dungeon Fantasy
campaign at "First Level"
Dungeon Fantasy 9
Spell Prerequisite Charts
Combat Cheat Sheet
Advantages version 2.8
War II Templates
Random GURPS Articles
List Add-on for GURPS 4th Edition
Conversion Chart & Basic Lift and Encumbrance Table
Unreliable, Self-Control, and Resistant modifiers
Military Rank in GURPS
& Resistance Chance Tables
Power-Ups 1: Imbuements Reference Table
Resistance, Damage Reduction, and Damage Penetration
Speed/Range Table and PDF
Despite all my rage I am still just a rat in a cage!
Hi, I'm the GURPS Data File Coordinator for GCA4.
What this means, basically, is that I'm in charge of maintaining, updating, writing, and compiling
the data files for GCA4. I work on a basically volunteer basis, writing
the files as I have time and collecting files that others have written to add to
future updates of GCA4. Along with many others, I've also been working with Armin on the
If you're looking for information on or official updates for GCA4 please visit the
product page at SJGames,
the official GCA4 Update
page, or the SJGames GCA4 Forum.
If you're looking for GURPS 3rd Edition support for GCA4 you can download it from
If you're looking for any other info on GCA4 please keep reading.
Between posting those updates it sometimes
becomes necessary to release data files for for newer books without
including them in the full Data Update. Sometimes this is because the
file is too incomplete, sometimes it hasn't been rigerously tested (it's
still in "beta"), sometimes it's because the file (or book)
wasn't done in time for the full Data Update. I post information on these files to a
in the SJGames Forums.
The first file I'm posting is 4eAddon.
This file contains many of the alternate rules I use in my games
available in the Random
GURPS Articles above.
Next is a
data file for my Dungeon Fantasy on the Cheap
Next I have my template files for my unofficial Fantasy Folk
conversions. These will work with the Basic Set 4th Edition file that
is available from the GCA
Phobias is based
on a GCA v2.x file by Mark St. Thomas which I've converted for use
with GCA4. It's basically a giant list of Phobias.
The next file contains some templates for Yrth
style Were-creatures, as detailed in the articles below.
I've modified Armin's Grimoire sheet into GrimoireSmall.gcs
to fit my needs a little better. I moved the skill column to the left
of the Class Column and added [Points] to the column. I changed the
default font size to make it a little smaller, adjusted the the column
widths to minimize line wrapping, and tweaked a few of the default
settings to my preferences.
Last is a
collection of alternate GURPS Logos you can use to replace the ones used
on the Character Sheet printouts (see the Character Sheet Options in GCA
to change the logo). More information, and thumbnails, is provided
This spreadsheet is designed to help in the
creation of data files containing custom spell lists for use with variants
of Clerical Magic like those that appeared in the Dungeon Fantasy data
Don't miss these valuable web links for GCA4:
GCA4 available for purchase & download on Warehouse 23.
The official GCA4 page at SJGames.com
The official GCA4 Updates page.
Check this page to keep your GCA4 updated with the latest Program Patch and Data Update.
The GCA4 Forum
at SJGames.com Armin, myself, and many other people hang out here and help with GCA4
Armin's GCA4 page.
There are several character sheets available here. Armin typically posts updates for the
official Character Sheet to this page before they are incorporated into the official updates.
Thom's Place for alternate
character sheets for GCA4. Thomas Edward wrote the wonderful
Phoenix Character Sheet which
I now use almost exclusively with GCA4.
The GCA File Repository
This site serves as a central repository for user created GCA files.
Rev. Pee Kitty's MyGURPS
Much GURPS goodness, but look in the GCA Data Files section for GURPS
Mysteries, new Talents, and other GCA and GURPS material.
Below are some alternate GURPS Logos that you can
use with GCA4's character sheet printouts. You can download all of these
images in one zip file here.
Many of these are actually just modifications of the cover pictures
(available from SJGames website), cropped to look nice as a GCA4 GURPS
Logo. GCA4 automatically scales Logo images to fit into the allotted
space; most of these images are set to have a height to width
ratio of between 2.25:1 and 3:1. Note that the images in the ZIP archive are
both higher resolution and better quality than the thumbnails presented
Hosted at Google
Hosted at Archive.org
Hosted at GURPSLand
Back when Pyramid was an online 'zine instead of a
monthly PDF publication
they used to publish a half-dozen articles every week, and each
week an average at least one of those articles was made available as a
free sample. Pyramid as a 'zine is long gone, but those free articles are still
available if you know where to look.
There used to be a great list on
unfortunately that website is long gone, however thanks to
what is gone is not always forgotten. You can find the the
archived listing of Free Pyramid Articles here.
You can even still find
one of my articles hidden away there.
I've archived the GCA Data File
on my site since the sample article has it locked out.
Also, let us not forget the old
which SJGames still hosts. Roleplayer was the original GURPS 'zine. Many of the articles in
it were later incorporated into various GURPS books.
So I was feeling a little nostalgic and dug up these
old covers that never were. Hover over them to see the covers that were
actually used. At least for the first four I think we can all thank our
lucky stars that the new cover designs came about.
GURPS Covers Index
This is a project that I have wanted to do this for years.
SJGames maintains a very
comprehensive GURPS Books Index
on their website, and while that index is comprehensive it
is, however, just a text index and hasn't changed much in well over a decade
(other than adding new books to the list!). The
GURPS Covers Index is a presentation of all of the
GURPS book covers. Each cover is linked back to SJGames webpage for that book,
so it serves as a true index of their books. It also includes covers for previous editions of
the books, which SJGames don't have displayed on their
website anymore, and the back cover of almost every book (which SJGames has
never made available). The index is divided into three parts, presenting
GURPS 3rd Edition,
GURPS 4th Edition, and
GURPS 'Zines (Roleplayer and Pyramid).
I also made up some Wallpaper based on these webpages. There
are 4 different versions, two 3rd Edition versions in 1680x1050
resolution and two for 4th Edition in 1680x1050
The Random Dungeon Generator can create an entire dungeon, complete with stationed
monsters, wandering monsters for random encounters, and treasure. This is based on
the DonJon random dungeon
generator, but has been modified to use rules, monsters, and treasures from
GURPS Dungeon Fantasy and the Dungeon Fantasy RPG.
I can take no credit for this project other than hosting it on my website; it is
written and maintained entirely by Emily Smirle and Kyle Norton (with some help from others).
Dungeons On Automatic
is a blog where Emily and Kyle support the Random Dungeon Generator.
You can download
the entire project for local use from GitHub.
Or you can Enter the Dungeon to start adventuring.
There are still some bugs and a lot of features that the authors intend to add. You can read about them
and join the discussion on the thread at the
A couple notes on use:
CER stands for Combat Effectiveness Rating. It is a rough
estimation of how tough the party is and how tough monsters are, helping
to balance monster encounters. It comes from the article
It's A Threat! by Christopher R. Rice in
Pyramid #3/77: Combat.
Generosity will affect the amount of Treasure seeded in the rooms. The higher the generosity, the more the treasure.
Px Per Yard can be set to a small number (say 5 or 10) to get a good overview of the
dungeon and then set back to 50 or higher to get a full resolution of the map. In fact,
while changing many of the settings can cause the dungeon layout to change, if you
change the setting back to its previous state the dungeon layout will also return. Sometimes
changing a setting will cause the map to cycle between 3-4 different hallway layouts, but it
will eventually cycle back around if you continue to change settings.
I've been messing around with C# and whipped up this
little application to help keep track of multiple characters HP and FP
totals as well as displaying the current HP and FP status (Below 1/3, At
or Below 0, -1xHP, etc). It also keeps track of current Move and Dodge
based on the halving from lowered HP & FP. Tracks up to 24 PCs or NPCs.
Requires the Microsoft .NET framework.
This spreadsheet is an aid for designing ships using the
rules from GURPS
Spaceships for GURPS 4th Edition. In addition I have the quite a few
Optional Rules which can be used with or without
It is written using Excel 2000, and takes advantage of many Macros for some added functionality. However, it
is fully compatible with Excel 2003/2007 and there is a version for
Open Office v3.1.
I've started a Discussion
Thread on the SJGames
Forums if you have any questions, comments, or concerns.
Recently I've released the Version 2.0 of my Spaceships
sheet. This version has significant improvements over the previous version,
chief among them is the ability to handle Smaller SM and Reconfigurable Systems.
Additionally the design has allowed for numerous small improvements. I've worked
out most of the issues with macros, and incorporated many of the macros into the
OpenOffice version of the sheet. I plan on adding further improvements as time
Well, I've had this kicking around for a long time.
No, I mean a l...o...n...g... time. I started work on this spreadsheet during
the playtest of GURPS Space 3e. In fact, I think it actually helped me with the
playtest. I put it on the back burner, and worked on it on and off over the
years. I'd thought about releasing it, but took one look at SJGames Game Aids License
and my eyes began to water uncontrollably. I don't even think I'd thought about
this sheet in over a year, then one day I look at the Daily Illuminator and I
see that SJGames is doing away with their Game Aids procedures and my jaw almost
hit the floor.
So what is it? It's an Excel Spreadsheet. No, it doesn't work
with Open Office (at least, it didn't last time I tried, which was a long time
ago). It takes care of all of the math of creating a Starship using the Starship
Design System from GURPS Space 3e.
Why roll dice at all? This spreadsheet
generates an entire page of pre-rolled dice. Each page has two tables on it,
each table has rows and columns labeled A-Z. If you print these out you can use
them on a car ride or on the bus; one player simply calls out a row and column
and the other player looks it up. You can then cross off the result once used.
If the result is already used start looking around it clockwise, starting with
the square above it and moving around the square until an unused result is
In the upper-left of each of the two tables you can select 1d6, 2d6, or 3d6
results to fill the table. You can re-roll the tables by pressing F9 (or
selecting a different die). The excel version also has a macro which will force
a recalculate before printing, so you won't have to do it manually if you'd like
to print out multiple pages.
Between the tables is a selector that says Random: Distribution.
If you leave it on Random: Distribution the sheet will take the 216 possible
combinations of 3d6 and distribute them across the table three times, using
random rolls to fill in the leftovers. This means that every time you reroll the
table you are guaranteed that there will be three 3's and three 18's on the
table somewhere; I took the same approach of randomly distributing results with
1d6 & 2d6 as well.
If you change it to Random: Rolls it will fill the table with
random die roll results. This means that the table is fully random and that some
results may come up more or less frequently than they "should," so you
could generate a table with no 3's but six 18's, or vice versa.
In addition you can select AZ instead of the die results. This will
distribute all the AZ letter combinations through the table, creating a key.
Instead of randomly calling out row/column combinations you can just read down
the key, looking up that row/column combination on the roll table. If you are
worried about the players looking ahead on the key to find out what their next
roll is you can print
the key on the back of the page with the table they're using so that players have
to flip the page over in order to make a die roll. Or you can have Player A read
out his key for Player B to look up on his roll table and vice versa.
If you're like me coming up with a decent name for a character can be tough, and just
coming up with reasonable names for NPC's is a pain. So I have my random name Generator
written in Microsoft Excel, though it works just fine with
It generates an entire page of over 200 names, all based on the
1990 U.S. Census data.
The names are weighted by frequency, so more common names come up more often.
The HTML version is based on the
to GURPS An introduction to the GURPS system and plethora of books for
What is a GURPS Turn? answers the
frequently asked questions about GURPS combat turn sequence and length.
Polyhedral GURPS discusses using
other polyhedron dice with GURPS.
Cards as Dice discusses ditching
the dice altogether and creating a 20-card deck out of playing cards to
replace them with.
Reference Table is a handy reference of all of the Imbuements from GURPS
Power-Ups 1: Imbuements.
An extended Size
and Speed/Range Table which covers distances from 1 mile to 700,000
parsecs. Also available in PDF
Chance of Success Tables lay out the chance of success in typical
GURPS combat rolls and Resistance Rolls (the later of which would also be
accurate if you're thinking of replacing the combat attack/defense rolls
with a Quick Contest of skills).
U.S. Military Rank in
GURPS. This chart presents the ranks of all five branches of the U.S.
armed Forces as well as the equivalent GURPS Military Rank for them.
Optional rules for Unreliable, Self-Control, and
Resistant. Short, sweet, simple.
More Talents, including Jack-of-All-Trades.
More Bang! skills.
Various ability Modifiers
- Enhancements for Strikers & Claws, Limitations for Psi abilities, and
Accessibility/Mitigators based on Hit Point and Fatigue levels.
A variation on Damage
Resistance a new Advantage, Damage
Reduction, and a new Limitation for Damage Resistance Damage Penetration.
All are different ways of trying to simulate essentially the same thing.
The d6 Roll Tables
show you the chance of attaining a given roll on any roll from 1d6 up to
Alternate Damage Table for ST for 4th Edition.
This article describes how to scale back the 13+ templates
from Dungeon Fantasy 1 & 3, and later supplements to 100, 150, and 200
points. These can be useful for starting a lower point DF game or for adding
Mixed Profession templates into a 250 point game.
Download from Warehouse 23
This started out as a simple document to include all
the skills from the GURPS Basic Set 4e broken down into nice useable
categories. It grew to where I had added in page references, difficulties,
attributes, and finally defaults for all the skills in the Basic Set. Now
of my file is available for free download - and to tell you the truth I like the official version
better than my original, so I've pulled my originals from the site.
The only thing that's left is the Complete Alphabetical
skill list, which contains all the skills from the Basic Set, including
specialties, defaults, attributes, difficulties, and page references.
This PDF includes Spell Prerequisite
Charts for Deathly, Demonology, Elemental Metal, and Elemental Void/Sound/Ether spells.
I created these charts using the Flowchart maker located at Draw.io.
You can download the XML source files and load them at that website to see how I
made them, modify them, or even make your own prereq charts.
The essential rules for playing GURPS distilled down to a
single page. Originally compiled by Karl Gallagher as a convention
handout. I've since modified, adding a little information and turned it
into a PDF for printing.
is intended to be a quick cheat sheet with the most vital information for combat
laid out on a single page. A good place to print this would be on the back of
This sheet has a Speed/Range Table, a Hit
Location Table, an Advanced Hit Location Table/Diagram (with a Bond
Girl!), a listing of all of the Combat Maneuvers available with quick
notes on what they do, and a listing of all the standard Damage Types
with notes on their effects.
The Speed/Range Table and Hit Location Table
are based on those from the Phoenix character sheet for GCA4 written by Thomas
Edwards. The Advanced Hit Location Table was created by Sean
Originally compiled by Atreyu Hibiki from the
SJGames Forums. This file contains 192
powers each built on 50 points, all wrapped in a 1 MB
This PDF is a conversion of cyberware from
into GURPS 4th Edition. This file was written by Edward Easton (a.k.a. El Guapo).
These conversions were originally written by Curtis
Handsaker, also known as "Z09SS" on the SJGames forum.
He deserves all of the credit. The original compilation was presented on the now defunct
This PDF was edited by me, taking all of the templates
presented by Curtis on the gurpswiki and compiling them into a printable format.
Here is a Trait
List add-on for GURPS 4th Edition. This includes many traits that are
treated as sub-categories of other items in 4e. These traits should have been in the
master Trait List from the Basic Set and GMs Screen separately, such as Sonar and Immunity to
Metabolic Hazards. This file is available separately or as part of the
expanded version of the Skill Categories for GURPS 4th Edition
Note that I purposely left out several items that could
have been included, such as "Blunt Claws" or "Instant
Regeneration" because the name makes it fairly obvious where to look
for these traits, unlike the traits included in this file.
My completely unofficial conversion to 4th Edition, which includes all of the races
found in Fantasy Folk, 2nd Edition. Giants, Elves, Dwarves, Orcs, and many more are all
there. Available in Adobe Acrobat format as well as the original document in Microsoft
Another completely unofficial conversion to 4th Edition, this time for
GURPS Aliens. It's available in PDF as well as the original Microsoft
Word format. Banduch, Jaril, An Phar, Gormelites, they're all there,
along with bonus races from
GURPS Space Atlas 4,
and Pyramid #19.
You can also find my GURPS Aliens for GURPS 3rd Edition.
This has, as near as I can tell, the official racial packages with all of
the errata corrected (possibly including some errata that never made it to the
I also have some conversion notes
covering both Fantasy Folk and Aliens explaining some of the changes and decisions I made in the above book
These templates are my attempt at creating Yrth style Were- creatures for GURPS 4th
Edition. Included are stats for Were-Bear, Were-Boar, Were-Eagle, Were-Shark,
Were-Snake, Were-Stag, Were-Tiger, and Were-Wolf.
This is a set of three tables useful for
calculating Collision, Slam, and Falling damage. The first table lists Velocity
and HP to calculate damage. The second calculates Velocity for various fall
heights in gravities other than 1G. The last calculates Terminal Velocity under
various gravities and atmospheric pressures.
This covers 4e ST values from ST 1 through ST 210 (ST 0.1
- 4,400 in 3e). It also has weight ranges for each ST value -
between the two values converting monsters,
to 4th Edition should be easy. A second page covers Basic Lift and
Encumbrance levels for all ST values through 210. This file is available in either Adobe
Acrobat, or Microsoft Excel (works with Open
Office too), or Plain Text format. It's also available in Metric or
(American) Imperial measurement versions.
Collected and maintained by Travis Foster over on his
comments and rulings by Dr. Kromm on GURPS 4th Edition are quite useful.
A while back I had gotten back into INWO,
and in the true spirit of the game I've created a couple
Galactic Empires is a collectable card game, long out
of print due to the demise of Companion Games. However, the game has never
quite died due to a dedicated (though small) fan base on the internet. You
can still find cards for sale on eBay,
and can still find fan sites online such as
I've been working on editing the unofficial
Universe Edition v2.1 rulebook revision
, which is an attempt to collect rules
from various published sources into one place.
My card scans have been moved to my
Eric B. Smith
Did you know that 5 out of 3 people have trouble with fractions?
This page was last updated on 06/15/2018 at 09:56 PM
Copyright © 2004-2018 by Eric B. Smith