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Garshain Tribe | Gekonauak | Grand Chieftain's Touring Fleet | Gray Death Tribe |
This empire is discussed in the Garshain Tribe section of the Indirigan Tribes entry.
Geko decks have a problem. A problem similar to that of Space Dragon, Orgon and psy decks: their ships are easier to kill than those of any empire given equal strength cards. You need to use the various cards which modify weapon volleys against Geko ships: the Geko Gnats, T7 Planet - Gekonauak Outpost and S8 Geko King all reduce incoming volleys. Consider using the various strengths of Space Remoras on your Gnats to bring them back to hand when they would otherwise be discarded. Lastly, fill out your fleet with some generic or minor empire ships to give you a few ships with a little more staying power than the typical Geko ship.
Key cards:
Consider these cards:
Cards for Geko Maneuvering Systems:
This empire is discussed in the Grand Chieftain's Touring Tribe section of the Indirigan Tribes entry.
This empire is discussed in the Gray Death Tribe section of the Indirigan Tribes entry.