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The Scientists | Scorpead Dominion | Shon-ti | Space Dragon |
This empire is discussed in the Scientists section of the Indirigan Tribes entry.
The Scorpead have an ability to produce tremendous amounts of phaser damage. Increase the number of phasers your ships have at every opportunity. This especially means the use of E9 Future Ship and E6 Extreme Phaser Refit. The new Indirigan promotional tribes' flagships with the ability to fire their already-considerable phasers at units targetting them ( S10 Council of Six Tribe Battleship, S10 Garshain Battleship, S10 Dread Savior, S10 Intrepid Wanderer ), plus a Comet of Lore, produce nice fireworks.
A well-timed O9 Catastrophic Repetition can ruin your opponents' whole day.
Also consider using Tranoans as a minor empire.
Phaser Magnifier: This device allows a Scorpead unt to multiply damage done by each of its phasers. The damage done by each phaser is multiplied by the amount of energy applied to the phaser magnifier system. The maximum amount of energy which can be allocated to the magnifier system is indicated by the number energy point symbols. If no energy is allocated to the magnifier system, each phaser does one point of damage.
Hyperspace Detonator: This system is the basis of the Scorpead heavy weapon. When ammunition points are allocated to the detonator system, each phaser on the unit acts as a heavy weapon. Each phaser will then cause an amount of heavy weapon damage equal to the number of ammunition points allocated to the system (up the maximum indicated by the number of ammunition point symbols). The hyperspace detonator and phaser magnifier may not both be armed in the same turn.
Key cards:
S9 Scorpead Dreadnaught + R/E10 Docking Ring + B9 Custom Base
Eight hyperspace detonators x 12 phasers = 96 heavy weapons damage without further modifiers.
The Shon-ti are allies of the Zedan. Shon-ti ships are unremarkable in every respect. Well, almost. The S4 Shon-ti Defender Cruiser has the interesting special ability of being able to fire its three swarm bolts (if armed) in reaction to being targetted. This is in addition to being able to fire on its own turn. Combined with their E6 Swarm Bolt Accelerator, which allows swarm bolts to be fired an additional time each turn, we may be getting somewhere. And their special terrain, the T7 Planet - Shon-ti Swarm Homground allows each unit have fire one swarm bolt in reaction to being targetted. They are very effective allies of the Zedan, but I see little profit in a Shon-ti main-empire deck.
Swarm Bolts: The Shon-ti heavy weapon is armed like a standard heavy weapon. When a swarm bolt is fired it does one point of damage to each and every valid target (not already targetted by weapons fire) in the targetted stack. Bases will still protect terrain in the stack. Combined terrain (not each terrain card) is treated as a single target.
The main difficulty with a Space Dragon deck is the same as an Orgon deck: with a few exceptions, your ships (dragons) are easier to kill than those of the "normal" empires. Even your biggest, baddest D10 'blow up real good' with only ten points of damage. All of the terrain which reduce weapon volleys against dragons even things up quite nicely. You will also probably find that the various dragons which are immune to certain types of weapons fire tend to attract the most attention from your opponents. You can use this to your advantage, misdirecting your opponent's forces until you set up whatever evil scheme you really had in mind.
Reserve Fleet suggestions:
With the tremendous quantity of breath weapons you'll be bringing into play you might want to consider the ultra-cheesy terrain-destruction theme. The large number of terrain which help to protect dragons also tend to be useful with monsters. Consider using a fairly large selection of monsters in your deck.