Skeeve's Home | Table of Contents | Background | Decks & Empires | Discussion Forum |
Cardbase | Card Lists | Promobase | Trade | Calendar |
A | B | C | D | E | F | G | H | I | L | M | N | O | P | Q | S | T |
C1 Opportunistic Rogue
requires 1 Economy
- May use one strength one function of any discipline in play, once each turn.
C1 Portrait Artiste
- Each turn, disengage for 1 complete turn any one opponent crew that generates at least one command point.
Available from Mint Card Co. (410)766-8071
C2 Entrepeneur
modifier -1 Economy
- When in play on an engaged [generic] ship, all opponents must pay their first economy point to the
entrepeneur player for use on his next turn.
Distributed in Combo magazine
C3 Aerospace Procurement Officer
- One shuttlecraft may be played to location without using a Card Play.
- If in play on a carrier, an additional shuttlecraft may be played to location without using a Card Play.
Available from David van Cleef
C3 Time Travelling Arms Dealer
- Played to a terrain card which generates ammunition points.
- All ships in the fleet receive one free ammunition point each turn.
- A maximum of one such card may be in play in a fleet at any one time.
Distributed in Conjure magazine
R/C1 Avarian Mechanic
provides 2 Repair
- Repairs 2 points of damage to any battle bird each turn. When played in reaction, may be used to repair currently occuring
damage.
- When in play on an eyrie can completely repair one battle bird at location.
Available from Silver Eagle Wargame Supplies
R/C4 Engineering Corps
provides 2 Repair
- The engineering corps can only function when played on terrain.
- Can repair up to two points of any type of damage scored on the terrain card each turn.
- Can repair card damage.
Distributed in Shadis magazine
C4 Super Genius
{Persona}
- Doubles the research output of location.
- When in play on a ship, allows the use of foreign technology.
- Any crew at location may be discarded instead of discarding this crew.
Available from Days of Knights (302)366-0963
C4 War Veteran
provides 1 Command point
- All crew cards at his location are treated as if they were 1 strength point bigger.
- If played on terrain, the supply point output is increased by 1 point.
- Cannot be killed by boarding parties or marines.
Awarded to winners of sanctioned tournaments.
C5 Archaeologist
provides 3 Research
- Allows the benefits of any artifact card in play to be used by his fleet also.
- Doubles the point output of any type of ruins card.
Available from Berkeley North Distributors
R/C5 Exogeologist
- May only function when played on a terrain card.
- Terrain may not be destroyed while the exogeologist is engaged and functioning. It may be
reduced to a minimum of 1 strength point.
Distributed in Cantrip magazine
C5 HQ Repair Team
requires 1 Command Point; provides 1 Repair {Persona}
- Ability cards may not be played on this card.
- The repair point generated by this crew may be used t repair one point of damage to the Sector HQ.
Available from Neal Feldman (503)581-8335.
C5 Indirigan Female
- If captured the Female functions as if she belonged to the capturing player.
- All bases may not fire at the ship on which she is located.
- All Bi-Tritium Boomerang weapons may not fire on her ship.
Available by winning an Indirigan Touring Game tournament
C5 Indirigan Sub-chieftain - Semitsap
{Persona} modifer -2 Damage, -2 Supply
When on a Meerkats tribe ship:
- 2 less damage each opponent volley at location.
- 2 less supply required by the fleet.
- Increases the strength of cyber mages at location by 2.
Available from Pastimes (717)838-9502 at 1 East Main Street, Palmyra PA 17078
R/C5 Marine NCO
- May accompany another crew on a there-and-back mission.
- Adds 2 strength to the crew.
- Adds 2 damage to any damage caused by the crew.
- If the crew is discarded during the mission, this card is discarded instead.
Available from Alber A. Sidaras (914)386-1534.
C5 Statistician
- The player with the highest strength statistician (no ties) may, as a reaction, alter 1 marker die being placed (or altered) by 1 point
(Maximum of 6, Minimum of 1).
- May not affect the same die more than once.
Available from Elmer Lyons
C5 War Dog
- All war dogs at location must be eliminated before other crew may be affected by crew attacks.
C6 Super Genius - Brilliant G.E.M.
{Persona}
- Doubles the research output of location stack.
- Allows the use of foreign technology at location.
- Any crew at location may be discarded instead of discarding this card.
Available from Days of Knights (302)366-0963
C7 The Collector
{Collector}
- Each turn, the lowest strength card which is not the basis of a stack, in play in any fleet is placed underneath
this card out of play.
- If this card is dsicarded, the controlloing player receives 1 economy point per card collected for use during
their next Allocation Phase. All collected cards are discarded.
Available from Cards4U, Inc. (703)790-8048
C7 Indirigan Chieftain - Violator Chieftain Ecniv
provides 1 Command point {Persona}
- Allow 1 Violator tribe ship in the fleet [the] use of foreign technology and exclusive technology.
- 2 less economy requires by the fleet.
- 2 less damage each opponent volley at location.
- Allows transport shuttles and cargo transporters in the fleet to be returned to then hand when discarded.
Available from Cards Un-LTD (908)272-9572
C7 Indirigan Female
- If captured the female functions as if she belonged to the capturing player.
- When on a there-and-back mission from an Indirigan ship, may steal one opponent crew from that ship for one turn.
Available by winning an Indirigan Touring Game tournament
C8 Freelance Purist
requires 3 Economy
- A purist uses functions from 1 discipline (selected when purist is played), never using others.
- May use any one function of that discipline each turn.
- May negate one point of Sector HQ damage each complete turn.
C9 Indirigan Chieftain - Council of Six Chieftain Nohs
provides 1 Command point; modifier -4 Damage {Persona}
When on a Council of Six ship:
- 4 less damage from each opponent volley.
- Ship fully engages at no cost during the Engagement Phase.
Available from the Council of Six
C9 Indirigan Chieftain - Council of Six Prophet Neah
provides 1 Command point {Persona}
When on a Council of Six ship:
- As a reaction, may negate 1 card played against the ship stack.
Available from the Council of Six and Garret Allen
R/C9 Indirigan Chieftain - Doctor Ryd-ganev
provides 3 Research, 1 Command point {Persona}
- Played to an Infected tribe ship.
- As a reaction, negate a health affecting card played against the fleet.
- Move the top crew in the Discard Pile to this crew's location during the Draw Cards Phase at a cost in non-economic research equal
to the crew's strength.
Available from Andre McInnis (416)483-5385
Update : Available from Gerry Smit
C9 Indirigan Chieftain - Gray Death Commandant
provides 1 Command point {Persona}
When on a Gray Death ship:
- Attack capable crew in the fleet are 2 points stronger.
- Marines in the fleet may attack non-marine crew or equipment at locations with opponent marines.
Available from Mint Card Co. (410)766-8071
C8 Indirigan Boarding Party
- Can do 2 of the following, or 1 of the following twice at location:
- 1 point of structural damage.
- Capture a crew of equal or lesser strength (or an Indirigan female of any strength).
- Destroy an equipment card of equal or lesser strength.
Available by winning an Indirigan Touring Game tournament
C9 Indirigan Chieftain - Speer
provides 1 Command point; modifier -1 Damage, -1 Supply {Persona}
When on a Garshain tribe ship:
- Damage from weapons at location is multiplied by 1.5.
- 1 less damage each opponent volley at location.
- 1 less supply to engage location.
Available from George H. Stewart (610)623-4070
C10 Andy Warphole
{Aesthetic}
- All Aesthetic weapons in the fleet cause double damage, and require no ammunition.
- Lasts 15 turns.
Available from Mint Card Co. (410)766-8071
C10 Battle Advisor
- Adds 1 damage point to all volleys fired at one opponent fleet each turn. Additionally, each consecutive turn 1 additional point is
added if that fleet is the only fleet targetted.
Distributed in 1 of every 8 Primary Tactics audio tapes and compact discs
C10 Time Travelling Arms Dealer
- Played to any terrain card.
- All ships in the fleet rmay fire all heavy weapons without ammunition.
Distributed in Conjure magazine
C10 War Veteran
provides 2 Command points {Persona}
- All crew in the fleet are 3 strength points higher.
- Supply output at location is doubled.
- Immune to crew attacks.
Only available to tournament winners. There are only 200 of these extant.