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T1 Expanding Universe
produces 1 Economy...
- Increases in strength by 1 point each turn.
- Generates a number of economy equal to its strength
- Cannot be combined.
Available from Crafts by Marion (518)234-8108
T1 Infiltrator Satellite
- Played to or against any terrain.
- Destroyed only when the terrain on which it is played is discarded.
- Produces up to 3 resource points that are produced by its location.
- May not produce economy.
Available from Anthony Medici (201)882-1714 (web site)
T1 Helix Crystal
produces 1 Damage...
- Played to or against terrain.
- Doubles the non-economic resource point output of the terrain.
- Does its strength in damage to the structure of the terraine ach turn. The helix crystal gains one point of strength when this is done.
- Only destroyed by the destruction of its location.
Available from Nick Sauer (908)530-9378
T1 Nagaridni Pirate Outpost
- Played to a terrain, combining with it.
- Pirate ships in the fleet may engage for 1 less economy.
- Ships with an unmodified engagement cost of 1 economy are played engaged and, as a reaction 1 such ship may be returned to the
hand each player turn.
Available from Anthony Medici (201)882-1714 (web site)
T/F2 Access Field
This card is described in the Field Card section.
T2 Moon - Garden Moon
produces 2 Supply
- May be played to a planet or system, combining with that terrain.
- Monsters nay not affect this card.
Available from Mint Card Co. (410)766-8071
T2 Parallel Universe
- During the Allocation Phase, duplicates the output of any one terrain stack in play in any fleet.
- Cannot be combined.
Available from Crafts by Marion (518)234-8108
T2 Planet - Loopy's Parking Garage
produces 3 Repair; has 6 Shields
- Ships on this terrain are protected by its shields.
Available from Loopy (609)802-2828
T3 Alternate Universe
- Each turn during the Allocation Phase, exchange resource point output of any two terrain stacks in play for 1 complete turn.
- May not be combined.
Available from Crafts by Marion (518)234-8108
T3 Asteroid - Explosive Asteroid
produces 6 Ammunition
- When destroyed, causes damage equal to the ammunition output to any standard target causing damage to this terrain.
Available from David Van Cleef
T3 Comet - Medici's Comet
produces 3 Research
- Look at 3 randomly selected cards in the hand of any one opponent.
- Lasts a number of rounds equal to its strength.
- If spy central is in play, return to the hand at the end of its duration.
Available from Anthony Medici (201)882-1714 (web site)
T3 Comet - Moore's Comet
produces 3 Research
- Played against a terrain card.
- The point output of the terrain will be distributed to players for their use during their Allocation Phase.
- The output is distributed sequentially, 1 point at a time, clockwise, starting with the terrain's controller.
- Lasts a numbe of turns equal to it's strength.
Available from Mint Card Co. (410)766-8071
T3 Custom Dog Pound
produces 2 Economy, 2 Repair
- Hazards, occurences and heavy weapons may not damage this terrain.
- During allocation, repair all shield damage to 1 unit on this terrain.
- Cannot be combined.
Available from Wardogs (904)399-1975
T3 Moon - Espionage Moon
produces 4 Research; has 3 Shields
- Weapons damage applied to the structure is reduced by 1/2.
- Hazards and occurences may not affect this terrain.
- May look at one player's hand each turn, exposing one card.
Available from Gopin's Grenadiers Distributing (908)306-1789
T3 Paradise
produces 2 Supply, 1 Energy {Aesthetic}
- No card can be played to or against this card.
- Cannot be combined.
Available from Mint Card Co. (410)766-8071
T3 Planet - Custom Junkyard
produces 1 Supply, 1 Energy, 1 Ammunition, 1 Research, 2 Repair
- Weapons damage applied to the structure is reduced by 1/2.
- Hazards and monsters may not affect this terrain.
- When a ship in the fleet is discarded, it may be moved here, out of play, adding one repair to the output.
Available from Ted Peer (515)964-7809
(I know it's out of sequence, but this next terrain has to be paired with the Junkyard Planet)
T5 System - Custom Junkyard
produces 1 Economy, 1 Supply, 1 Energy, 1 Repair, 1 Ammunition
- Weapons damage applied to the structure is reduced by 1/2.
- Hazards and monsters may not affect this terrain.
- Junkyard planets may be played to (combining with) this system.
- Ships out of play on junkyard planets may be brought back to the fleet with accumulated repair (not economy used as repair)
points generated by this terrain equal to the ship's strength plus four.
Available from Ted Peer (515)964-7809
T3 Planet - Custom Planet
produces 2 Economy, 1 Supply, 1 Energy, 1 Ammunition, 1 Repair
- Hazards and occurences may not affect this terrain.
- Weapons damage applied to the structure is reduced by ½.
Available from Gopins Grenadiers Distributing (908)308-1799
T3 Planet - Custom Planet
produces 2 Economy, 1 Repair; has 2 Shields
- Weapons damage applied to the structure is reduced by 1/2.
- Hazards and monsters may not affect this terrain.
- Equipment cards may be played on this terrain.
Available from Matt Corbett (717)964-1893 at Pastimes, 1 East Main Street, Palmyra PA 17078
T3 Space Vista
produces 1 Supply, 2 Energy {Aesthetic}
- When destroyed, controlling player draws 1 card.
Available from Mint Card Co. (410)766-8071
T3 Star - Antimatter Star
modifer +3 Energy
- Played to or against any planet, combining its strength.
- Causes 1 point of damage per turn to the planet.
- Adds 3 energy to the planet on which it is played.
Available from Mint Card Co. (410)766-8071
T3/7 Tranoan Satellite
produces 1 Economy, 1 Research
- Any terrain with a time knight may be damaged by time damage generators (even terrain not normally damaged by weapons fire).
Available from Anthony Medici (201)882-1714 (web site)
T4 Phillipo's Moon
produces 2 Economy, 2 Supply; has 4 Shields
- May be played to Phillipo's World, combining its strength and output.
- Hazards and occurences may not affect this terrain.
- When combined with Phillipo's World, allows one extra card play.
Available from Henry Phillipo - Eugene, Oregon
T4 Planet - Custom Art Supply Depot
produces 1 Supply, 1 Energy, 5 Ammunition {Aesthetic}
- Ammunition points may only be used for Aesthetic weapons (or specialized weapon mounts assumed to be Aesthetic weapons).
Available from Mint Card Co. (410)766-8071
T4 Planet - Custom Planet
produces 5 Research
- Monsters and occurences may not affect this terrain.
- Weapons damage applied to the occurence is reduced by ½.
Available from Days of Knights (302)366-0963
T4 Planet - Custom Planet - Smuggler's World
produces 2 Economy, 2 Ammunition; has 4 Shield
- Monsters may not affect this terrain.
- The player that causes this planet to be discarded must discard a terrain card of equal of greater strength from their fleet.
Available from Anthony Medici (201)882-1714 (web site)
T4 Planet - Planet of the Chaos Lords
produces 1 Supply, 2 Energy, 2 Ammunition, 1 Research
- Bases played to this terrain may fire at the time origin.
- May not be affected by time cards.
Available from Chaos Lords (717)735-8440 Fax: (717)735-8457
T4 Small Planet - Reactionary World
produces 1 Economy, 2 Supply, 1 Energy, 1 Ammunition
- As a reaction, negate one card okayed in reaction each turn.
- Time cards (except for a time keeper) may not affect this stack.
- May not be combined.
Available from Dan Gosselin (603)891-1614
Windows / C++ Consultant
T4 White Dwarf
produces 4 Energy
- Played to another terrain card.
- Its strength is added to the terrain card's strength.
- The terrain point output of that card is doubled.
- May be affected by a star quake.
Discontinued, originally available at Companion Games-sponsored events
T5 Aesthetic Twin
- Played to or against a star.
- Separate terrain in play on the star into separate terrain stacks.
- Prevents all terrain from combining with the star.
Available from Mint Card Co. (410)766-8071
T5 Dragon Nest - Ancient Dragon Nest
produces 2 Economy, 1 Ammunition, 3 Healing; has 5 Shields
- Healing points (repair points) can only be used by dragons or monsters.
- Weapons damage applied to the structure of this card and the weakest dragon on this card is reduced by 1/2.
- Increase the strength of 1 dragon on this terrain by 5 points.
Available from Elmer Lyons
T5 Filarian Breeding Ground
produces 2 Economy, 3 Repair
- All ability cards in play in any fleet are increased in strength by 1 point.
- Healing (repair) points from this terrain may be used to remove applied research from ability cards.
Available from Anthony Medici (201)882-1714 (web site)
T5 Hedge Maze
produces 2 Economy, 1 Supply, 1 Energy, 2 Research
- Crew on hedge maze cannot be affected by crew attacks.
- Cannot be combined.
Available from Mint Card Co. (410)766-8071
T5 Network Repeater
produces 2 Supply, 4 Energy; has 2 EMF
- Played with a full strength EMF.
- All cyber mages in the fleet are increased by 1 strength point.
Available from Dan St. Jean (603)424-1738
T5 Planet - Custom Military Reservation
produces 2 Supply, 2 Energy, 1 Ammunition, 1 Repair
- Weapons damage applied to the structure is reduced by 1/2.
- Weapons damage applied to bases on this terrain is reduced by 1/2.
Available from Gerry Smit
T5 Planet - Custom Planet
produces 1 Economy, 1 Supply, 1 Energy, 1 Ammunition, 1 Research, 1 Repair
- Monsters and occurences may not affect this terrain.
- Healing (repair) points can only be used by dragons and monsters.
Available from The PBM Express +31 78 631453
This card features artwork showing a planet in shadow with dragons orbiting.
T5 Planet - Custom Planet
produces 1 Supply, 1 Energy, 3 Repair
Available from The PBM Express +31 78 631453
This card features artwork showing a desert plain and truncated pyramids.
T5 Planet - Custom Planet - "Patrice"
produces 2 Supply 2 Energy, 4 Ammunition; has 5 Shield
- Monsters and occurences may not affect this terrain.
- Weapons damage applied to the structure is reduced by ½.
Available from Cards Un-LTD (908)272-9572
T5 Planet - Custom Planet - Primal Planet
produces 1 Supply, 3 Energy, 2 Ammunition, 1 Research
- Any primordial warrior may be moved here when all opponent crew have been lkilled instead of being placed at the bottom of
the deck.
Available from Anthony Medici (201)882-1714 (web site)
T5 Planet - Custom Planet
produces 6 Repair; has 5 Shield
- Hazards and occurences may not affect this terrain.
- Healing (repair) points can only be used by dragons and monsters.
Available from Jenkintown Hobby Center Inc (215)884-7555
T5 Planet - Custom Planet - Galactic Trade World
produces 5 Economy; 5 Shield
- Weapons damage applied to the structure is reduced by 1/2.
- Hazards and occurences may not damage this terrain.
- Crew at location are 2 points stronger.
Available from Dan Gosselin (603)891-1614
Windows / C++ Consultant
T/F5 Positron Field
This card is described in the Field Card section.
T5 Storm World
produces 2 Economy, 4 Ammunition
- Hazards and occurences may not affect this terrain.
T5 Surrealia
produces 1 Economy, 1 Supply, 1 Energy, 1 Ammunition, 1 Research
- When Surrealia is damaged, roll a die:
Even: It takes the damage.
Odd: Controller gains the amount of damage fired in economy on his next Allocation Phase.
- Cannot be combined.
Available from Mint Card Co. (410)766-8071
T5 System - Mannstein System
produces 4 Economy; has 5 Shields
- Damage applied to the structure of this card is reduced by 1/2.
- Monsters and occurences may not affect this terrain.
- The functions of a field on this terrain are 2 points easier to use.
Available from George H. Stewart (610)623-4070
T6 Dragon Lair
produces 3 Supply, 2 Ammunition, 3 Repair; has 6 Shield
- If a second Dragon Lair is in play all dragons in play to or against this lair are protected by its shields.
- Healing (repair) points can only be used by dragons and monsters.
Available from Anthony Medici (201)882-1714 (web site)
T6 New Albion
produces 2 Economy, 1 Energy, 3 Ammunition; has 6 Shield
Available from S & A Games 01734 782531
T6 Phillipo's World
produces 5 Economy, 1 Energy; has 6 Shield
- Hazards and occurences may not affect this terrain.
Available from Henry Phillipo - Eugene, Oregon
T6 Planet - Command Central
produces 2 Economy, 2 Supply, 1 Energy, 1 Command point
- Every 2 points of weapons fire scores only one 1 point of damage to the structure of this terrain.
- One crew which generates a command point may perform its functions twice per turn.
Available from Anthony Medici (201)882-1714 (web site)
T6 Planet - Custom Planet - "Katryn"
produces 2 Economy, 4 Research; has 6 Shields
- May look at one player's hand each turn, exposing 1 of the cards.
- All generic ships in the fleet ignore one point of damage from each weapons volley.
Available from Anthony Medici (201)882-1714 (web site)
T6 Planet - Custom Planet - "Pastime Planet"
produces 2 Economy, 1 Supply, 1 Energy, 2 Ammunition
- When an opponent has a vacation in play, crew may be played here instead.
Available from Pastimes (717)838-9502 at 1 East Main Street, Palmyra PA 17078
T6 Planet - Death World
produces 2 Supply, 3 Energy, 2 Ammunition
- Each turn, this terrain's controller may cause all players to move one 1 crew in their fleet to this planet.
- Each crew at location may, during the crew controller's turn, capture (discard) a crew of equal or lesser strength.
- When only 1 opponent has crew on death world, that opponent may move the crew on death world to their fleet.
Available from Robert A. Kraus, wherever you may find him
T6 Planet - Forsaken Planet
produces 3 Economy, 1 Supply, 1 Energy, 1 Ammunition
- Allows Yorl the Forsaken to ignore shields when causing damage to a location.
Available from Anthony Medici (201)882-1714 (web site)
T6 Planet - Lexis Prime
produces 2 Supply, 1 Energy, 2 Ammunition, 2 Repair
- Cannot be affected by monsters.
Available from Anthony Medici (201)882-1714 (web site)
T6 System - Custom System - Scholar's Retreat
produces 3 Supply, 2 Energy, 2 Research; has 6 Shield
- View the top card of any deck.
- Any scholar in play in any fleet allows artifacts in the scholar's fleet to function twice each turn.
Available from Anthony Medici (201)882-1714 (web site)
T6 Website
produces 2 Economy, 2 Energy, 2 Research
- All cyber mages in play on the website are two points stronger.
- May not be damaged by weapons fire.
- May not be combined ot have bases played on it.
Available from Ted Peer at the GE website
T7 Custom Star Phillipovis
produces 6 Economy; has 7 Shield
- Hazards and occurences may not affect this terrain.
- Allows Phillipo's Moon and World to be playued to it combining their strength and output.
- When combined allows 1 extra card draw per turn.
Available from Henry Phillipo - Eugene, Oregon
T7 Dragon Nest - Eon Dragon Nest
produces 1 Economy, 7 Ammunition; has 7 Sheilds
- All molting card[s] in the fleet add 1 additional point of srtrength.
- Weapons damage applied to the structure is reduced by 1/2.
- Increase the strength of 1 dragon on this terrain by 7 points.
Available from Elmer Lyons
T7 Planet - Custom Planet
produces 3 Supply, 2 Research, 2 Ammunition
- In addition to the above output, this terrain may duplicate the output of any one terrain stack in play (discarding this card).
Available from Kevin Meyer (717)566-7380 at Pastimes, 1 East Main Street, Palmyra PA 17078
T7 Planet - Custom Planet
produces 2 Economy, 1 Ammunition, 3 Repair
- Monsters and hazards may not affect this terrain.
- Healing points (repair points) from this terrain may be used to remove applied research from any card.
Available from Silver Eagle Wargame Supplies
T7 Planet - Custom Planet - "The Aviary"
produces 2 Supply, 1 Energy, 4 Ammunition, 2 Repair
- Healing points (Repair points) may be used to remove applied research from any card.
- Eyries played to this planet are played in the engaged position.
Available from Silver Eagle Wargame Supplies
T7 Planet - Custom Planet - "Devastated World"
produces 2 Economy, 4 Research
- Weapons fire applied to the structure of this terrain is reduced by half.
Available from Mint Card Co. (410)766-8071
T7 Planert - Custom Planet - "Jozef"
produces 2 economy, 1 Supply, 1 Energy, 1 Research, 1 Repair, 1 Command point; has 7 Shield
- Weapons damage applied to the structure is reduced by ½.
- Time knights of strength 5 or less played to this terrain may be engaged at no cost.
Available from Cards Un-LTD (908)272-9572
T7 Planet - Custom Planet - "Museum World"
produces 4 Economy, 3 Research {Aesthetic}
- A functioning starving artist in play on the museum world doubles its output.
Available from Mint Card Co. (410)766-8071
T7 Planet - Custom Planet - "Personal World"
produces 3 Economy, 1 Supply, 1 Energy, 3 Ammunition
- All generic ships in the fleet ignore one point of damage from each opponent volley.
Available from Anthony Medici (201)882-1714 (web site)
T7 Planet - Custom Planet - Collector's World
produces 2 Economy, 2 Supply, 2 Energy
- Hazards and occurences may not affect this terrain.
Available from Cards 4U, Inc. (703)790-8048
T7 Star - Red Giant Star
produces 7 Energy
- One terrain of strength 7 or less may be played on the star.
- The star and the terrain played on it are combined.
Available from Anthony Medici (201)882-1714 (web site)
T7 System - Custom System - "Collector's System"
produces 3 Economy, 2 Supply, 2 Energy {Collector}
- Hazards and occurences may not affect this terrain.
- Each turn, 1 Collector class card played to this terrain does not count as a card play.
- No Aesthetic class cards may be played or moved to or against this terrain.
Available from Cards 4 U, Inc. (703)790-8048
T7 System - Custom System - Smuggler's Haven
procuces 4 Economy, 4 Ammunition; has 7 Shield
- The player that causes this [card] to be discarded must discard a terrain card of equal or greater strength from theri fleet.
Available from Anthony Medici (201)882-1714 (web site)
T7 System - Fantasy System
produces 2 Economy, 3 Supply, 1 Energy, 2 Ammunition
- Each turn, the first card played to this card does not count as a card play.
Available from Anthony Medici (201)882-1714 (web site)
T/B7 Vektrean Asteroid Carrier
produces 1 Command point; has 7 Shield
- Played and damaged as a terrain. It is a base for all other purposes.
- Each turn, all shuttles played to a carrier have their phasers rearmed during their Engagement Phase.
Available from Mint Card Co. (410)766-8071
T8 Asteroid Field
produced 1 Economy, 3 Supply, 3 Energy, 3 Ammunition
- Every 3 points of weapons fire scores only 1 point of damage to this terrain.
Available from Anthony Medici (201)882-1714 (web site)
T8 Planet - Council of Six Homeworld
produces 4 Supply, 2 Energy, 3 Ammunition; has 8 Sheilds
- Weapons damage applied to the structure is reduced by 1/2.
- Monsters and occurences may not affect this terrain.
Available from the Council of Six
T8 Planet - Custom Planet
produces 5 Economy
- Played during the Allocation Phase.
- Hazards and occurences may not affect this terrain.
- As a card play, discard this card to take the top card from an opponent's Discard Pile and play it.
Opponent's card is discarded to it's owner's Discard Pile after one turn.
Available from Neal Feldman (503)581-8335
T8 Planet - Custom Planet - "Chronos"
produces 4 Economy, 1 Supply, 1 Energy, 1 Ammunition; has 8 Shield
- Weapons damage applied to the structure is reduced by ½.
- Time cards except for a time keeper cannot affect this stack.
Available from Cards Un-LTD (908)272-9572
T8 Planet - Custom Planet - Paranoid Planet
produces 2 Economy, 2 Supply, 2 Energy, 2 Ammunition, 1 Repair; has 8 Shield
- All ships in all fleets may have one weapon cause one extra damage point each turn.
Available from Anthony Medici (201)882-1714 (web site)
T8 Planet Turrel V - Infected World
produces 4 Supply, 3 Energy, 2 Ammunition, 1 Research; has 8 Shields {Infected}
Available from Andre McInnis (416)483-5385
Update : Available from Gerry Smit
T8 System - Aesthetic Marine Recruit Depot
produces 2 Economy, 2 Supply, 2 Energy, 2 Ammunition, 1 Repair; has 8 Shields {Aesthetic}
1 Energy: Oscillating Transporter (Transport 1 crew to/from this or there-and-back.)
1 Energy: Cloning Device (Create a clone of an attack capable crew stack. Clone lasts for 1 player turn.)
- Monsters and occurences may not affect this terrain.
Available from Mint Card Co. (410)766-8071
T8 System - Custom System
produces 3 Supply, 6 Energy; has 8 Sheilds {Persona}
- Monsters may not affect this card.
- Damage applied to the structure of this terrain is reduced by 1/2.
- Garshain tribe ships in the fleet take 2 less damage each opponent volley.
Available from George H. Stewart (610)623-4070
T8 System - Custom System - Neumannia
produces 6 Economy
- Monsters and occurences may not affect this terrain.
- If an opponent causes this card to be discarded, the controlling player immediately draws 4 cards.
Available from Anthony Medici (201)882-1714 (web site)
T9 Planet - Custom Planet - "Gor's Planet"
produces 6 Economy
- Hazards and monsters may not affect this terrain.
- If an opponent causes this card to be discarded, the controlling player draws 5 cards.
Available from Darryl Jennings (201)504-9875
T9 Planet - Custom Planet - Unstable Planet
produces 3 Economy, 2 Supply, 1 Energy, 3 Energy, 1 Repair
- When destroyed, all units which caused damage to this terrain take damage equal to the unmodified strength of this card.
- May not be destroyed by card damage.
Available from Anthony Medici (201)882-1714 (web site)
T9 Star - Massive Red Giant Star
produces 9 Energy
- Played against a fleet.
- Each turn, during the Allocation Phase, roll a die:
Even, the red giant produces points.
Odd, it goes supernova causing 2 points of damage to a number of targets in the affected fleet equal to its strength,
discarding this terrain.
Available from Mint Card Co. (410)766-8071
T9 System - Custom System - "Spy Central"
produces 4 Economy, 4 Research; has 9 Shields
- May look at one player's hand each turn, exposing one card.
Available from Anthony Medici (201)882-1714 (web site)
T9 System - Custom System - "Vincennes"
produces 5 Economy, 2 Energy, 1 Ammunition
- Monsters and occurences may not affect this terrain.
- Weapons damage applied to the structure is reduced by ½.
Available from Cards Un-LTD (908)272-9572
T10 Custom System - "Angel's Treasure"
produces 3 Economy, 4 Supply, 2 Energy, 1 Ammuniton
- Weapons damage applied to the structure is reduced by ½.
Available from Anthony Medici (201)882-1714 (web site)
T10 Stefania
produces 2 Economy, 2 Supply, 2 Energy, 2 Ammunition, 2 Repair; has 10 Shield
- When destroyed, causes 10 points of damage to all firing units.
- May not be destroyed by card damage.
Available from Cards Un-LTD (908)272-9572
T10 System - Mayfair System Galaxy Express 999
produces 7 Economy, 1 Ammunition; has 10 Shield
- Diverts one card play per turn (played against this terrain) to any terrain.
- As a reaction, move 1 crew in the fleet to any other location in the fleet.
Very hard to get.
Well, Darwin Bromley has them, but he won't give you any except as part of some sort of trade.