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E1 Dark Hand Patrol Fighter
has 2 shields
- May be played independantly, protecting the Sector HQ.
- When discarded, return to the hand.
- Each turn, may fire its weapons or transport up to 1 crew from 1 location to another or on a there-and-back mission.
1 Specialized Weapon Mount; 1 Phaser
Available from Bill Murray (602)969-4674
R/E1 Emergency Shields
provides 3 Shields {P}
- Add 3 Shields to the unit.
- Ships are limited to 3 extra shields.
- Repair costs for the unit's shields are doubled.
- During the Engagement Phase, discard this card if the unit's shields are damaged.
Available from Anthony Medici (201)882-1714 (web site)
E1 Paint Job
{P; Aesthetic}
- Becomes an Aesthetic class card.
- All Collector class targets must be eliminated before this unit can fire at other targets.
- Increases a unit's strength by 1.
Available from Mint Card Co. (410)766-8071
E2 Battle Bird "Vulture Series"
{P}
- Played independently or to an eyrie.
- Each turn, may kill (discard) 1 crew that generates research.
- Damaged by research points.
Available from Silver Eagle Wargame Supplies
R/E2 Intruder Alert System
- Played to a ship or base.
- Negates any crew assaults to the location on which it is played.
- Discarded during owner's next Engagement Phaser.
E4 Battle Bird "Owl Series"
requires 1 supply {NP}
- Played independently or to an eyrie.
- Removes 1 patrol ship or independent shuttle fighter from the game.
- Damaged by research.
Available from Silver Eagle Wargame Supplies
R/E5 Aesthetic Fighter
{P; Aesthetic}
Can do one the following each turn:
- Transport 0 to 3 crew from one location to another.
- Transport 1 crew card at location on a there-and-back mission.
- Fire its weapons.
1 Aesthetic Weapon; 1 Phaser
Available from Mint Card Co. (410)766-8071
E5 Battle Bird "Falcon Series"
requires 1 Supply; generates 3 Damage {NP}
- Played independently or to an eyrie.
- Inflicts 3 points of damage on any monster (even monsters not susceptible to damage) each turn.
- Damaged by research points.
Available from Silver Eagle Wargame Supplies
R/E5 Cargo Transporter
{P}
- May be played to terrain.
- May not transport through an opponent's shields.
May do one of the following:
- Transport one equipment and up to 3 automatons from one location to another. Transporter must be at one of the locations.
- May be used by up to 3 automatons at location for a there-and-back mission.
Available from Anthony Medici (201)882-1714 (web site)
E6 Battle Bird "Eagle Series"
requires 1 Supply, 1 Energy {NP}
- Played independently or to an eyrie.
- Damaged by research points.
2 Heavy Weapons; 3 Phasers
Available from Silver Eagle Wargame Supplies
E6 Cleansing Ammunition
{NP; Aesthetic}
- Terrain damage from this units Aesthetic weapons is treated as card damage.
- Foreign Aesthetic technology.
- Discarded after use.
Available from Mint Card Co. (410)766-8071
E6 Control Matrix
- Weapons which are ready, but have not fired, may be fired as a reaction.
- Crew may not control this unit, reduce damage caused to the unit, or modify damage caused by this unit.
- Luck cards may not be played to or against this unit.
2 Maneuvering Systems
Distributed in Companion Games' Playing Mat.
E6 Heavy Cargo Packs
- Played with 6 stored supply points.
- When on an Indirigan ship:
- Excess supply up to the strength of this card may be stored for use on your next turn. If not used it is lost.
- As a reaction, stored supply may be expended to prevent damage with each stored point negating one point of damage.
Available by winning an Indirigan Touring Game tournament
R/E6 Taxi Shuttle
{P}
- Each turn, as a reaction to a location with an opponent crew being destroyed, move 1 opponent crew to a location in their fleet and
steal economy (for next allocation) from that opponent equal to the crew's strength. May not be used if opponent doesn't have enough
economy.
Available from Mint Card Co. (410)766-8071
E7 Extreme Phaser Refit
{NP}
- Adds 3 phasers to the unit to which it is played.
- Ships are limited to a maximum of 3 additional phasers from multiple refits.
3 Phasers
Available from Anthony Medici (201)882-1714 (web site)
E7 Megasonic Phase Distorter
{NP}
- Activated against a different fleet each turn.
- All non-psy crew in that fleet function 5 strength points lower (but not less than 1) for 1 turn.
- All equipment at one location in that fleet is disengaged for 1 turn.
Distributed in Companion Games' Primary Tactics audio cassette and CD
E8 Cleansing Ammunition
{NP; Aesthetic}
- Terrain damage from this unit's Aesthetic weapons is trated as card damage.
- Exclusive Aesthetic technology.
Available from Mint Card Co. (410)766-8071
E8 Giant Battle Bird "Condor Series"
requires 2 Supply, 1 Energy
- Played independently or to an eyrie.
- May target an opponent Sector HQ.
- Damaged by research.
2 Heavy Weapons; 4 Phasers
Available from Silver Eagle Wargame Supplies