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D1 Tending Dragoness
requires 2 Energy
- When in play on dragon terrai, the terrain's output is doubled.
- May not be the target of weapons fire when on terrain.
- As a reaction, may cause physical damage to a card targetting the terrain.
1 Breath Weapon; 2 Physical Damage
Available from Mint Card Co. (410)766-8071
D2 Dean's Drake
requires 2 Energy
- Played engaged, does not require a card play.
- If an opponent causes drake to be discarded, may draw a card.
2 Breath Weapons; 2 Physical Damage
Available from David S. Auer (908)671-8327
D4 Patrol Dragoness
requires 1 Supply
- When discarded is returned to the owner's hand.
2 Breath Weapon; 2 Physical Damage
Available from Magic Cards (410)488-2740
D5 Sleeping Dragoness
requires 2 Supply
- May only be used in a dragon deck.
- Each turn, may discard one card from an opponent's reserve fleet.
- That opponent may replace the card with a card from the top of their deck.
3 Breath Weapon; 3 Physical Damage
Available from Mint Card Co. (410)766-8071
D5/5 Temporal Dragoness
- Played to the time origin.
- When an opponent plays a time card, the temporal dragoness moves against that opponent's fleet.
5 Physical Damage
Available from Mint Card Co. (410)766-8071
D6 Brood Dragoness
requires 1 Supply, 1 Energy
- Each turn, if fired at while combined with a hatchling, may use its physical damage as a reaction.
2 Breath Weapon, 5 Physical Damage
Available from Cards Un-LTD (908)272-9572
D7 Crater Dragoness
requires 3 Supply, 1 Energy; provides 1 Command point
- May be stocked as a ship
- As a reaction, intercept damage applied to a ship of 7 or greater strength, taking 1 point of damage for each point intercepted.
- Takes half damage from phasers.
3 Breath Weapon, 3 Physical Damage
Availble from Scott Crater (201)927-7451
D7 Draconic Collector
{Collector}
- Destroyed by the application of economy equal to its strength.
- Cannot be healed.
- Any artifact card played is moved undernath the dragon, before performing any functions. They are returned to their fleet when the
dragon is destroyed.
6 Physical Damage
Available from Cards4U, Inc. (703)790-8048
D7 Ice Dragoness
requires 4 Supply
- The ship or base targetted by this [breath] weapon is not harmed, but is frozen. It is disengaged and cannot protect its Sector HQ
until thawed.
- The ship or base is "thawed" by phaser fire equal to its strength and then used normally.
- Thawing causes no damage.
1 Breath Weapon (Special); 4 Physical Damage
D7 Sculting Dragoness
requires 2 Energy {Aesthetic}
- Cannot be damaged by phasers.
- All Collector class targets must be eliminated before this unit can fire at other targets.
4 Aesthetic Breath Weapons; 4 Physical Damage
Available from Mint Card Co. (410)766-8071